- March 25, 2009
- Posted by: admin
- Category: Blog
For as long as I can remember, It’s been a maxim of the gaming world that you need the latest console or the most up-to-date gaming PC in order to play the newest and most graphics-heavy game titles. That’s all getting ready to change, as a new, revolutionary technology enters the gaming arena.
OnLive, the new company to come from longtime serial tech entrepreneur Steve Perlman, promises to deliver here. Phrases like “game changer” are being tossed about to describe OnLive’s technology, which essentially creates the new category of cloud gaming for play on computers and TVs.
A new video compression system developed by OnLive means the company’s servers can host all the gaming technology like rendering and storage. All the gamer would have to do is log on and start playing. The company is promising no lag time on its streams.
OnLive will support PCs and Macs, but consumers will need to buy a paperback book-sized mini-console and accompanying controller if they want to play games in 720p HD on their big-screen TVs. No prices have been announced yet.
That’s right people, nothing but streaming and player responses to deal with, at the console level.
Now to the real question. How do you feel this will effect dev. platforms, the gaming industry, AND game development as we know it?
This technology literally removes all hardware restrictions at the console level, taking development to a ‘no holes barred’ level. It also takes the edge out of pricey consoles and market saturation/capitalizations. Its centralized theme also ensures certain death to piracy, if not immediately , then at least in the long run.
Software/console heavyweights like MSFT, SONY, Nintendo, even publishers like EA will be given a run for their money. Watch out software heavyweights – OnLive going LIVE!
So, who’s in for it? I know i am 🙂